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All Programs
Juvenile Nonfiction
Computers
Coding & Programming
Getting Started with Coding
Getting Started with Coding
Curriculum
8 Sections
86 Lessons
14 Days
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INTRODUCTION
4
1.1
About This Course
1.2
What’s New in this edition
1.3
About You
1.4
About the Icons
PROJECT 1: GET STARTED
11
2.1
Coding QuickStart
2.2
Flowcharting
2.3
Picking a Language
2.4
Using a Dashboard (IDE)
2.5
Setting Up Your Account in Scratch
2.6
Getting Around in Scratch
2.7
Using the Code Tab in Scratch
2.8
Getting Around in MakeCode
2.9
Using the Code Toolbox in MakeCode
2.10
Fixing Errors
2.11
Getting Help
PROJECT 2: JUNGLE CHAT
16
3.1
Brainstorm
3.2
Flowchart
3.3
Start a New Project
3.4
Add a Backdrop
3.5
Add Animal Sprites
3.6
Add Text-to-Speech Commands
3.7
Code the Monkey to Run When Clicked
3.8
Code the Monkey to Ask the User’s Name
3.9
Make and Give the Greeting
3.10
Code the Monkey to Play a Sound
3.11
Code the Snake to Play a Sound You Record
3.12
Code the Toucan to Play a Sound from the Sound Library
3.13
Enhance Your Scene
3.14
Save, Test, and Debug Your Program
3.15
Share Your Program with the World
3.16
Big Ideas in the Project
PROJECT 3: FREEZE THE POPS
11
4.1
Brainstorm
4.2
Flowchart
4.3
Start a New Project
4.4
Make a Variable
4.5
Code Button A to Measure and Show the Temperature
4.6
Continue Coding Button A to Show If the Pops Are Frozen
4.7
Save, Test, and Debug Your Program
4.8
Transfer Your Program to the micro:bit
4.9
Put Your micro:bit in the Freezer
4.10
Enhance Your Gadget
4.11
Big Ideas in the Project
PROJECT 4: JELLYFISH JUMBLE
13
5.1
Brainstorm
5.2
Flowcharts
5.3
Start a New Project
5.4
Add a Backdrop
5.5
Add a Jellyfish Sprite and Custom Costumes
5.6
Make a Mr. Jelly Sprite and a Fake Sprite
5.7
Code the Green Flag Blocks
5.8
Code the Faker Clones to Swish
5.9
Code Mr. Jelly to Know He’s Been Found
5.10
Enhance Your Scene
5.11
Save, Test, and Debug Your Program
5.12
Share Your Program with the World
5.13
Big Ideas in the Project
PROJECT 5: CARD WAR
10
6.1
Brainstorm
6.2
Flowcharts
6.3
Start a New Project
6.4
Make a Variable
6.5
Code on shake to Make and Send Your Number
6.6
Code an on radio received Block to Identify a Winner
6.7
Save, Test, and Debug Your Program
6.8
Transfer Your Program to the micro:bit
6.9
Enhance Your Gadget
6.10
Big Ideas in the Project
PROJECT 6: AVOID THE ASTEROIDS
15
7.1
Brainstorm
7.2
Flowcharts
7.3
Start a New Project
7.4
Add Three Backdrops
7.5
Add a Robot Sprite
7.6
Add an Asteroid Sprite
7.7
Make Dents and Timer Variables
7.8
Add Background Music from the Sound Library
7.9
Code the Green Flag Blocks
7.10
Build Your Asteroid Field
7.11
Code Key Control of the Robot
7.12
Enhance Your Scene
7.13
Save, Test, and Debug Your Program
7.14
Share Your Program with the World
7.15
Big Ideas in the Project
PROJECT 7: GET FANCY
6
8.1
Programming Your Own Ideas
8.2
Getting Your Scratch Programs into the World
8.3
Making Your Gadgets Real
8.4
Upping Your Game
8.5
Souping Up User Interfaces in Scratch
8.6
Next Steps
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