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All Programs
Computers
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Python
The Part of Tens
The Part of Tens
Curriculum
4 Sections
41 Lessons
10 Weeks
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Chapter 18: Ten Amazing Programming Resources
10
1.1
Working with the Python Documentation Online
1.2
Discovering Details Using a Tutorial
1.3
Performing Web Programming by Using Python
1.4
Locating Useful (versus Useless) Modules
1.5
Creating Applications Faster by Using an IDE
1.6
Checking Your Syntax with Greater Ease
1.7
Using XML to Your Advantage
1.8
Getting Past the Common Python Newbie Errors
1.9
Understanding Unicode
1.10
Making Your Python Application Fast
Chapter 19: Ten Ways to Make a Living with Python
10
2.1
Working in QA
2.2
Becoming the IT Staff for a Smaller Organization
2.3
Performing Specialty Scripting for Applications
2.4
Administering a Network
2.5
Teaching Programming Skills
2.6
Helping People Decide on Location
2.7
Performing Data Mining
2.8
Interacting with Embedded Systems
2.9
Carrying Out Scientific Tasks
2.10
Performing Real-Time Analysis of Data
Chapter 20: Ten Tools That Enhance Your Python Experience
10
3.1
Tracking Bugs with Roundup Issue Tracker
3.2
Creating a Virtual Environment by Using VirtualEnv
3.3
Installing Your Application by Using PyInstaller
3.4
Building Developer Documentation by Using pdoc
3.5
Developing Application Code by Using Komodo Edit
3.6
Debugging Your Application by Using pydbgr
3.7
Entering an Interactive Environment by Using IPython
3.8
Testing Python Applications by Using PyUnit
3.9
Tidying Your Code by Using Isort
3.10
Providing Version Control by Using Mercurial
Chapter 21: Ten (Plus) Libraries You Need to Know About
11
4.1
Developing a Secure Environment by Using CryptLib
4.2
Interacting with Databases by Using SQLAlchemy
4.3
Seeing the World by Using Google Maps
4.4
Adding a Graphical User Interface by Using TkInter
4.5
Providing a Nice Tabular Data Presentation by Using PrettyTable
4.6
Enhancing Your Application with Sound by Using PyAudio
4.7
Manipulating Images by Using PyQtGraph
4.8
Locating Your Information by Using Whoosh
4.9
Creating an Interoperable Java Environment by Using JPype
4.10
Accessing Local Network Resources by Using Twisted Matrix
4.11
Accessing Internet Resources by Using Libraries
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