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All Programs
Computers
Programming
Variables, Simple Conditionals, and I/O
Variables, Simple Conditionals, and I/O
Curriculum
5 Sections
67 Lessons
10 Weeks
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CHAPTER 10: Mascot Greeter
11
1.1
Brainstorm
1.2
Start a New Project
1.3
Sidebar: Inputs and Outputs (I/O)
1.4
Add a Backdrop
1.5
Add a Mascot Sprite
1.6
Add Text-to-Speech Commands
1.7
Sidebar: Strings and String Operations
1.8
Code the Mascot Sprite to Greet
1.9
Save, Test, and Debug Your Program
1.10
Share Your Program with the World
1.11
Enhance Your Program
CHAPTER 11: Weird Text Message
16
2.1
Brainstorm
2.2
Start a New Project
2.3
Name the Input Screen for the App
2.4
Add a Background Color to the Input Screen
2.5
Add an Instruction Label
2.6
Add Category Labels and Text Input Fields
2.7
Add a Button to Trigger the Action
2.8
Add and Name an Output Screen
2.9
Add a Message Image to the Output Screen
2.10
Add a Message Label to the Output Screen
2.11
Code the App
2.12
Save, Test, and Debug Your App
2.13
Share Your App with the World
2.14
Enhance Your App
2.15
Sidebar: Dilbert’s Jargonator
2.16
Sidebar: ELIZA, the Turing Test, and AI
CHAPTER 12: Vote Machine
15
3.1
Brainstorm
3.2
Start a New Project
3.3
Rename the Screen
3.4
Add a Title Label to the App
3.5
Add Images for the Candidates
3.6
Add Labels for Each Candidate
3.7
Code Variables for the First Candidate
3.8
Code the First Candidate to Register a Vote
3.9
Sidebar: Working with Number Variables
3.10
Code Variables for the Remaining Candidates
3.11
Sidebar: Changing and Incrementing Variable Values
3.12
Code Remaining Candidates to Register Votes
3.13
Save, Test, and Debug Your App
3.14
Share Your App with the World
3.15
Enhance Your App
CHAPTER 13: Happy New Year!
15
4.1
Brainstorm
4.2
Start a New Project
4.3
Add a Backdrop
4.4
Add a Glittery Ball
4.5
Code the Ball to Drop
4.6
Create a Countdown Variable
4.7
Sidebar: Google Language Translation
4.8
Add Text-to-Speech and Translate Commands
4.9
Add a Cheer Sound to the Ball Sprite
4.10
Code the Countdown Clock
4.11
Sidebar: Decrementing a Variable
4.12
Save, Test, and Debug Your Program
4.13
Sidebar: Simple Conditionals and Booleans
4.14
Share Your Program with the World
4.15
Enhance Your Toy
CHAPTER 14: Light Theremin
10
5.1
Brainstorm
5.2
Start a New Project
5.3
Code the First Sound Conditional
5.4
Code More Sound Conditionals
5.5
Sidebar: Advanced Conditionals
5.6
Save, Test, and Debug Your Program
5.7
Sidebar: IoT and Sensors in Circuits
5.8
Transfer Your Program to the micro:bit
5.9
Share Your Program with the World
5.10
Enhance Your Toy
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