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All Programs
Computers
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Java
Writing Your Own Java Programs
Writing Your Own Java Programs
Curriculum
3 Sections
15 Lessons
10 Weeks
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Chapter 4: Making the Most of Variables and Their Values
7
1.1
Varying a Variable
1.2
Experimenting with JShell
1.3
What Happened to All the Cool Visual Effects?
1.4
The Atoms: Java’s Primitive Types
1.5
The Molecules and Compounds: Reference Types
1.6
An Import Declaration
1.7
Creating New Values by Applying Operators
Chapter 5: Controlling Program Flow with Decision-Making Statements
5
2.1
Making Decisions (Java if Statements)
2.2
Using Blocks in JShell
2.3
Forming Conditions with Comparisons and Logical Operators
2.4
The Nesting Habits of if Statements
2.5
Choosing among Many Alternatives
Chapter 6: Controlling Program Flow with Loops
3
3.1
Repeating Instructions Over and Over Again (Java while Statements)
3.2
Count On Me
3.3
You Can Always Get What You Want
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