Skip to content
Home
Programs
Close Programs
Open Programs
Cybersecurity
Courses
Community
News
Knowledgebase
GIS
Courses
Community
News
Knowledgebase
Agile Methodologies
Courses
Community
News
Knowledgebase
Catalog
About
News
Contact Us
Login
Sign Up
Login
Sign Up
Login
Sign Up
Home
All Programs
Computers
Design, Graphics & Media
Exploring Game Design Elements
Exploring Game Design Elements
Curriculum
6 Sections
22 Lessons
Lifetime
Expand all sections
Collapse all sections
Chapter 5: Game Design Tools and Software
4
1.1
Gathering Design Tools
1.1
Quiz for Gathering Design Tools
7 Questions
1.2
Learning Project Management
1.2
Quiz for Learning Project Management
7 Questions
Chapter 6: Getting Into Game Mechanics
6
2.1
Understanding Game Mechanics
2.1
Quiz for Understanding Game Mechanics
7 Questions
2.2
Digging Into How Mechanics Impact Gameplay and Fun
2.2
Quiz for Digging Into How Mechanics Impact Gameplay and Fun
6 Questions
2.3
Exploring Examples of Game Mechanics
2.3
Quiz for Exploring Examples of Game Mechanics
7 Questions
Chapter 7: Understanding Game Systems
10
3.1
Core Elements of Game Systems
3.1
Quiz for Core Elements of Game Systems
7 Questions
3.2
Progression Systems
3.2
Quiz for Progression Systems
8 Questions
3.3
Social Systems
3.3
Quiz for Social Systems
7 Questions
3.4
Economy Systems
3.4
Quiz for Economy Systems
6 Questions
3.5
Balancing and Iteration of Game Systems
3.5
Quiz for Balancing and Iteration of Game Systems
5 Questions
Chapter 8: Incorporating Story in Games
4
4.1
Telling a Story
4.1
Quiz for Telling a Story
7 Questions
4.2
Designing Worlds
4.2
Quiz for Designing Worlds
8 Questions
Chapter 9: Developing an Art Style in Games
10
5.1
Defining Art Style
5.1
Quiz for Defining Art Style
7 Questions
5.2
Choosing Tools and Software for Art Style Development
5.2
Quiz for Choosing Tools and Software for Art Style Development
5 Questions
5.3
Exploring Elements of Art Style
5.3
Quiz for Exploring Elements of Art Style
8 Questions
5.4
Considering Scope When Choosing an Art Style
5.4
Quiz for Considering Scope When Choosing an Art Style
6 Questions
5.5
Ethical and Cultural Considerations
5.5
Quiz for Ethical and Cultural Considerations
5 Questions
Chapter 10: Creating an Engaging User Experience
10
6.1
Defining User Experience in Games
6.1
Quiz for Defining User Experience in Games
7 Questions
6.2
Finding Out Who Will Play Your Game
6.2
Quiz for Finding Out Who Will Play Your Game
6 Questions
6.3
Designing for Your Players
6.3
Quiz for Designing for Your Players
5 Questions
6.4
Designing Interfaces
6.4
Quiz for Designing Interfaces
6 Questions
6.5
Looking at Examples of User Experience in Games
6.5
Quiz for Looking at Examples of User Experience in Games
6 Questions
This content is protected, please
login
and
enroll
in the course to view this content!
Login
or
Sign Up
Home
Programs
Close Programs
Open Programs
Cybersecurity
Courses
Community
News
Knowledgebase
GIS
Courses
Community
News
Knowledgebase
Agile Methodologies
Courses
Community
News
Knowledgebase
Cybersecurity
Courses
Community
News
Knowledgebase
Catalog
About
News
Contact Us
Linkedin
Instagram
Modal title
Main Content