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All Programs
Getting Started with Coding
Getting Started with Coding
Curriculum
8 Sections
86 Lessons
Lifetime
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INTRODUCTION
4
3.4
About This Book
3.5
What’s New in the Second Edition
3.6
About You
3.7
About the Icons
PROJECT 1: GET STARTED
11
8.9
Coding QuickStart
8.10
Flowcharting
8.11
Picking a Language
8.12
Using a Dashboard (IDE)
8.13
Setting Up Your Account in Scratch
8.14
Getting Around in Scratch
8.15
Using the Code Tab in Scratch
8.16
Getting Around in MakeCode
8.17
Using the Code Toolbox in MakeCode
8.18
Fixing Errors
8.19
Getting Help
PROJECT 2: JUNGLE CHAT
16
20.21
Brainstorm
20.22
Flowchart
20.23
Start a New Project
20.24
Add a Backdrop
20.25
Add Animal Sprites
20.26
Add Text-to-Speech Commands
20.27
Code the Monkey to Run When Clicked
20.28
Code the Monkey to Ask the User’s Name
20.29
Make and Give the Greeting
20.30
Code the Monkey to Play a Sound
20.31
Code the Snake to Play a Sound You Record
20.32
Code the Toucan to Play a Sound from the Sound Library
20.33
Enhance Your Scene
20.34
Save, Test, and Debug Your Program
20.35
Share Your Program with the World
20.36
Big Ideas in the Project
PROJECT 3: FREEZE THE POPS
11
37.38
Brainstorm
37.39
Flowchart
37.40
Start a New Project
37.41
Make a Variable
37.42
Code Button A to Measure and Show the Temperature
37.43
Continue Coding Button A to Show If the Pops Are Frozen
37.44
Save, Test, and Debug Your Program
37.45
Transfer Your Program to the micro:bit
37.46
Put Your micro:bit in the Freezer
37.47
Enhance Your Gadget
37.48
Big Ideas in the Project
PROJECT 4: JELLYFISH JUMBLE
13
49.50
Brainstorm
49.51
Flowcharts
49.52
Start a New Project
49.53
Add a Backdrop
49.54
Add a Jellyfish Sprite and Custom Costumes
49.55
Make a Mr. Jelly Sprite and a Fake Sprite
49.56
Code the Green Flag Blocks
49.57
Code the Faker Clones to Swish
49.58
Code Mr. Jelly to Know He’s Been Found
49.59
Enhance Your Scene
49.60
Save, Test, and Debug Your Program
49.61
Share Your Program with the World
49.62
Big Ideas in the Project
PROJECT 5: CARD WAR
10
63.64
Brainstorm
63.65
Flowcharts
63.66
Start a New Project
63.67
Make a Variable
63.68
Code on shake to Make and Send Your Number
63.69
Code an on radio received Block to Identify a Winner
63.70
Save, Test, and Debug Your Program
63.71
Transfer Your Program to the micro:bit
63.72
Enhance Your Gadget
63.73
Big Ideas in the Project
PROJECT 6: AVOID THE ASTEROIDS
15
74.75
Brainstorm
74.76
Flowcharts
74.77
Start a New Project
74.78
Add Three Backdrops
74.79
Add a Robot Sprite
74.80
Add an Asteroid Sprite
74.81
Make Dents and Timer Variables
74.82
Add Background Music from the Sound Library
74.83
Code the Green Flag Blocks
74.84
Build Your Asteroid Field
74.85
Code Key Control of the Robot
74.86
Enhance Your Scene
74.87
Save, Test, and Debug Your Program
74.88
Share Your Program with the World
74.89
Big Ideas in the Project
PROJECT 7: GET FANCY
6
90.91
Programming Your Own Ideas
90.92
Getting Your Scratch Programs into the World
90.93
Making Your Gadgets Real
90.94
Upping Your Game
90.95
Souping Up User Interfaces in Scratch
90.96
Next Steps
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