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All Programs
Computers
Programming
Applications
Applications
Curriculum
7 Sections
26 Lessons
10 Weeks
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Chapter 1: Database Management
3
1.1
Understanding the Basics of Databases
1.2
Manipulating Data
1.3
Database Programming
Chapter 2: Bioinformatics
3
2.1
The Basics of Bioinformatics
2.2
Database Searches
2.3
Bioinformatics Programming
Chapter 3: Computer Security
3
3.1
Stopping Malware
3.2
Stopping Hackers
3.3
Secure Computing
Chapter 4: Artificial Intelligence
3
4.1
Problem Solving
4.2
Machine Learning
4.3
Applications of Artificial Intelligence
Chapter 5: Mobile and Wearable Computing
6
5.1
Understanding the Different Generations of Computing
5.2
Giving Data to the User
5.3
Getting Data from the User
5.4
Tracking Motion and Location
5.5
Tracking Real-Time Health Data
5.6
Looking to the Future of Augmented Reality and Wearable Computers
Chapter 6: Game Engines
4
6.1
Understanding Game Engines
6.2
Picking a Game Engine
6.3
Programming a Game Engine
6.4
Exploring the Future Uses of Game Engines
Chapter 7: The Future of Computer Programming
4
7.1
Picking a Programming Language
7.2
Picking an Operating System
7.3
Doing Cross-Platform Programming
7.4
Defining Your Future in Programming
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