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All Programs
Computers
Programming
Advanced Programming
Advanced Programming
Curriculum
6 Sections
23 Lessons
10 Weeks
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Chapter 1: Working with Arrays, Pointers, and References
3
1.1
Building Up Arrays
1.2
Pointing with Pointers
1.3
Referring to References
Chapter 2: Creating Data Structures
3
2.1
Working with Data
2.2
Structuring Your Data
2.3
Naming Your Space
Chapter 3: Constructors, Destructors, and Exceptions
2
3.1
Constructing and Destructing Objects
3.2
Programming the Exceptions to the Rule
Chapter 4: Advanced Class Usage
2
4.1
Inherently Inheriting Correctly
4.2
Using Classes and Types within Classes
Chapter 5: Creating Classes with Templates
6
5.1
Templatizing a Class
5.2
Going Beyond the Basics
5.3
Parameterizing a Template
5.4
Typedefing a Template
5.5
Deriving Templates
5.6
Templatizing a Function
Chapter 6: Programming with the Standard Library
7
6.1
Architecting the Standard Library
6.2
Containing Your Classes
6.3
The Great Container Showdown
6.4
Copying Containers
6.5
Creating and Using Dynamic Arrays
6.6
Working with Unordered Data
6.7
Working with Ranges
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