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All Programs
Computers
Programming
Designing for C#
Designing for C#
Curriculum
6 Sections
23 Lessons
10 Weeks
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Chapter 1: Writing Secure Code
3
1.1
Designing Secure Software
1.2
Building Secure Windows Applications
1.3
Using System.Security
Chapter 2: Accessing Data
4
2.1
Getting to Know System.Data
2.2
How the Data Classes Fit into the Framework
2.3
Getting to Your Data
2.4
Using the System.Data Namespace
Chapter 3: Fishing the File Stream
5
3.1
Going Where the Fish Are: The File Stream
3.2
StreamWriting for Old Walter
3.3
Pulling Them Out of the Stream: Using StreamReader
3.4
More Readers and Writers
3.5
Exploring More Streams than Lewis and Clark
Chapter 4: Accessing the Internet
3
4.1
Getting to Know System.Net
4.2
How Net Classes Fit into the Framework
4.3
Using the System.Net Namespace
Chapter 5: Creating Images
3
5.1
Getting to Know System.Drawing
5.2
How the Drawing Classes Fit into the Framework
5.3
Using the System.Drawing Namespace
Chapter 6: Programming Dynamically!
5
6.1
Shifting C# Toward Dynamic Typing
6.2
Employing Dynamic Programming Techniques
6.3
Putting Dynamic to Use
6.4
Running with the Dynamic Language Runtime
6.5
Using Static Anonymous Functions
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