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All Programs
Computers
Programming
Getting Started with Programming
Getting Started with Programming
Curriculum
4 Sections
26 Lessons
10 Weeks
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Chapter 1: Getting Started Programming a Computer
3
1.1
How Computer Programming Works
1.2
The History of Computer Programming
1.3
Figuring Out Programming
Chapter 2: Different Methods for Writing Programs
6
2.1
Spaghetti Programming
2.2
Structured Programming
2.3
Event-Driven Programming
2.4
Object-Oriented Programming
2.5
Using Protocol-Oriented Programming
2.6
Design Patterns
Chapter 3: Types of Programming Languages
6
3.1
Your First Language
3.2
Curly-Bracket Languages
3.3
Artificial Intelligence Languages
3.4
Scripting Languages
3.5
Database Programming Languages
3.6
Comparing Programming Languages
Chapter 4: Programming Tools
11
4.1
Choosing a Compiler
4.2
Finding an Interpreter
4.3
Compiling to a Virtual Machine
4.4
Writing a Program with an Editor
4.5
Fixing a Program with a Debugger
4.6
Saving Time with Third-Party Components
4.7
Optimizing a Program with a Profiler
4.8
Managing Source Code
4.9
Creating a Help File
4.10
Installing a Program
4.11
Dissecting Programs with a Disassembler
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